A Y2K hardware aesthetic that treats the web page like the faceplate of a game system. Brushed-periwinkle beveled metal plates, amber-glow navigation over a halftone-dotted carbon bar, and bold outlined display type on circuit-board hero fields. Warm gold/amber/orange is rationed as directional signal only.
Nintendo.com circa 2001 is the web rendered as console hardware. Every region is a beveled periwinkle metal plate, edge-lit with a brighter top highlight and a Chrome-Indigo shadow line beneath, as if stamped from the same injection-molded plastic as a Game Boy. The page reads as one machine faceplate with characters chamfered corners on the largest panels.
Build every region as a beveled plate with a brighter top edge and Chrome-Indigo shadow line. Reserve warm colors for wayfinding only. Keep structural labels uppercase Arial Bold with 0.5px tracking. Don't soften every corner or add soft blurred drop-shadows — depth here is hard bevels.
The Nintendo (2001) palette uses 16 colors, led by Nintendo Red (#e60012), Signal Orange (#f68d1f), Amber (#ecab37), Nav Gold (#e48600), Canvas (#7a8aba). The primary brand color is Nintendo Red (#e60012).
Display type is set in Arial Black at 32px / weight 900, while body and UI text uses Arial at 10px / weight 400.
Nintendo (2001) is a Media & Consumer Tech brand. Its design system documents 16 colors, 7 type styles and a 6-step border-radius scale.
The radius scale runs from 0 (0px) to pill (9999px): 0 (0px), 2 (2px), 4 (4px), 6 (6px), 10 (10px), pill (9999px).
This page shows Nintendo (2001)'s color palette, typography scale, components, border radii and design philosophy in English, Korean and Japanese.